![]() I mean, there are some strategic elements here that you wouldn’t find in Peggle. The game can add all the magical creatures they want to the equation - including a new druid character that just got added to the roster, which is how this game just came across our collective radar now, despite coming out last year - but when you get right down to it, it’s basically Peggle. ![]() I don’t know how accurate that scenario is, but it becomes more and more plausible every time I play Roundguard. I suspect that someone at Wonderbelly Games was sitting around one day playing Peggle, found themselves wishing - as many of us do - that there was a Peggle 3, and then, in the absence of any evidence we’ll ever get a Peggle 3, that person decided to create a version of it themselves. It’s not hard to imagine how Roundguard came into being.
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